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- INSTALLING SOUNDHACK VST LOGIC X PRO FULL
- INSTALLING SOUNDHACK VST LOGIC X PRO SOFTWARE
- INSTALLING SOUNDHACK VST LOGIC X PRO PROFESSIONAL
INSTALLING SOUNDHACK VST LOGIC X PRO FULL
This Diploma Thesis (NOTE: full document written in Greek* ) aims at creating an interactive multimedia application for real-time 3D image data-to-sound mapping.
INSTALLING SOUNDHACK VST LOGIC X PRO SOFTWARE
Based on the outcomes of this study, we propose a conceptual software prototype for visually querying sound repositories using image manipulation metaphors. To explore this notion, we test the idea of a sketch interface with music producers in a semi-structured interview process by making use of a physical non-functional prototype. We argue that the development of a search system that allows for visual queries to audio collections is desired by users and should inform and drive future research in audio retrieval. For the purpose of indexing and querying, such methods have not been applied yet. These methods foremost aim at visualizing the contents of collections or individual sounds and, again, facilitating browsing therein. Prior work on organizing sound repositories aiming at bridging this conceptual gap between sound and vision builds upon psychological findings (often alluding to synaesthetic phenomena) or makes use of ad-hoc, technology-driven mappings.
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As a consequence, when creating new music on the basis of existing sounds, the process of finding these sounds is cumbersome and breaks their work flow by being forced to resort to browsing the collection.
INSTALLING SOUNDHACK VST LOGIC X PRO PROFESSIONAL
By conducting interviews with professional music producers and creators, we find that existing, text-based indexing and retrieval methods based on file names and tags to search for sound material in large collections (e.g., sample databases) do not reflect their mental concepts, which are often rooted in the visual domain and hence are far from their actual needs, work practices, and intuition. We propose a new paradigm for searching for sound by allowing users to graphically sketch their mental representation of sound as query. In addition, it discusses potential possibilities for the future direction of development in relation to graphic expression and sound design context. The later section is a discussion about limitations that I have encountered: using an additive synthesis and frequency modulation technique with the line scanning method. The primary goal of this project is to be a functioning tool for a new kind of visual music, graphic sonification research and to further provide a synesthetic metaphor for audiences/users in the context of an art installation and audiovisual performance. The scan line is invisible, but Sonifyd provides another display that represents the scanning process in the form of dynamic imagery representation. Within this ecosystem, flexible timbre changes will be discovered by Sonifyd. Color and sound relationships are fixed as default, but they can be organic for more tonal flexibility. Sonifyd scans graphics horizontally or vertically from a scan line, generates sound and determines timbre according to its own additive synthesis based color-to-sound mapping. This paper describes Sonifyd, a sonification driven multimedia and audiovisual environment based on color-sound conversion for real-time manipulation.